King Ludd #3. On Platforms
The 1987 arcade game Rainbow Island has a few valuable lessons about platform design.
The 1987 arcade game Rainbow Island has a few valuable lessons about platform design.
The pendulum of device development swings in favour of devices that do one thing well, rather than a multi-function device that does everything mediocrely
Don’t run out to buy a shiny new gadget of home automation until you’ve considered its more sinister side.
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